Nier: Automata exemplifies what is wrong with mainstream gaming media. Although Automata‘s reception has been startlingly positive from both critics and consumers, there are a scant few individuals that missed the point of Nier: Automata and as such, their overall impression of the game is less than positive.
One example is the Financial Post’s review. Before we begin to tear this review apart, I must preface this tirade by stating that I condone dissenting opinions. There is nothing inherently wrong with one critic liking a game and another one disliking it. It’s bound to happen and as long as both sides of the fence have legitimate reasons and arguments for their own sides, all it does is generate a rich discussion surrounding the game.
The issue with The Financial Post’s review of the game is that the reviewer in question(Chad Sapieha if you want to get out the pitchforks) did not finish the game properly. Based on the wording used in his review, it’s fair to assume he either never finished a second playthrough or just never even started one to begin with. This can be surmised by the following excerpt: “Perhaps I stopped too early. Maybe I should have played through a second time – and a third and fourth – to see what the writers were holding back for those with the patience and tenacity to keep going. Maybe Nier: Automata is actually the Rashomon of video games, providing new insight and perspective each time you play, resulting in something that transcends each individual play-though.
But if Platinum Games wanted me to do that, it should have made the first time through a lot more charming.”
This closing sentiment echoes the unprofessional attitude the writer took when choosing to critique Nier. The issue stems from that fact that the “multiple playthroughs” are integral to Nier: Automata‘s design. Unlike a lot of other games that like to claim “branching storylines” and “multiple endings”, Nier really follows through on that promise of delivering an entirely new experience until the true ending is achieved by the third playhthrough.
Automata‘s playthroughs are more than simply playing this game the exact same way and getting a different cutscene at the end. Story route A is basically equivalent to the opening 10-15 hours of a sprawling 60+ hour rpg. You’re barely scratching the surface of the game and in reviewing it so prematurely have defamed the narrative ambition of the title.
“Because – in what can only be described as an utterly miscalculated decision – the writers decided that in order to fully explore these weighty themes and issues they needed to make us play the game more than once.
After finishing it the first time, with no real resolutions provided, we’re told we need to start this 25-hour plus game all over again to get the full Nier: Automata experience.”
If the reviewer in question had bothered to begin a second playthrough, he would have immediately found out that the thirty minute or so prologue mission is entirely different and that players take control of 9S. 9S controls differently from 2B, already making it a unique enough experience from the outset. However, that’s not where the game’s ambition lies so let’s go a step further.
Each subsequent playthrough essentially acts as new game plus, meaning all gold, crafting materials, character progression, weapons, and so on carry over from story route A all the way to C, cutting down on the tedium typically associated with playing a game more than once for a different ending. Furthermore, 9S has the ability to hack enemies, chests, and doors, introducing an entirely new mechanic to story route b. That’s to say nothing of the added story scenes throughout that flesh out sections you’ve already played in addition to new enemy types being introduced. EVEN FURTHER, all previously completed side quests will remain completed, meaning no time wasted on doing the same tedious side quests again and again for lore or extra experience or just to scratch your OCD itch.
That second playthrough already sounds like a different enough experience to be worth playing, doesn’t it? The real game changer, however, is story route c. This third playthrough is a different game from beginning to end. It introduces yet another new playable character, A2, whom plays similarly to 2B with the added mechanic of taunting enemies to enrage them, increasing both your attack power and their attack power. Story route c takes place after endings a and b. This isn’t just some “let’s play the same main story again a third time with even more added cutscenes to flesh it out even more”. No, this third route is a fresh experience. Story route c is so integral to the narrative structure of Nier: Automata that a preview of future events in an anime style “this is what will happen next. Tune in to find out” plays after the end credits of story route b.
If Chad Sapieha had bothered to play the game three times and still didn’t like it much, then that’s fair play. However, as it stands, his criticism of Nier: Automata is predicated entirely upon the need to play an open world rpg more than once to fully understand the story. It’s clear by the review that Chad didn’t understand just how different each playthrough is and as such, his criticism of Nier: Automata is unprofessional. That it even showed up on metacritic is baffling. The Financial Post should stick to boring news and stock information. It’s clear that the site and Chad aren’t qualified enough to properly review a game.